Total War: Rome II: MODs Radious Total War Mod Divide et Impera Total War: Rome II: ICONs. Medieval II: Total War: MODs Broken Crescent 1.05 Broken Crescent 2.02. Once Europa Baroborum 2 comes out we can compare that mod to rome 2. Medieval 2 is very modable so you can improve pathfinding, AI behaviour, and many other core elements. Total War: Rome II: MODs Radious Total War Mod Divide et Impera Total War: Rome II: ICONs BullGod's Unit Icons Normal's Rome IIUnits Icons. Total War: Shogun 2 Updated!! Medieval II: Total War: MODs Broken Crescent 1.05 Broken Crescent 2.02 Stainless Steel 5.1b Stainless Steel 6.1 Deus Lo Vult 5.7 Deus Lo Vult 6.0 HTF: Eagle of. Apr 01, 2017 Medieval Kingdoms: Total War is a mod for Total War: Attila, created by Medieval Kingdoms: Total War Dev Team. Description: Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. Once Europa Baroborum 2 comes out we can compare that mod to rome 2. Medieval 2 is very modable so you can improve pathfinding, AI behaviour, and many other core elements. Things app for mac.
- Call Of Warhammer
- Rome 2 Medieval Mod
- Best Rome 2 Medieval Mod
- Rome Total War 2 Mod
- Rome 2 Medieval Mod
- Total War Rome 2 Medieval Mod
Topic Subject: | Console Command: Remove Plague? |
posted 15 February 2010 22:32 EDT (US) Is there a command to remove the plague from a character or city? If there is, could you write the code for removing it from a character (i.e. family member or captain) | |
Author | Replies: |
posted 16 February 2010 02:13 EDT (US) 1 / 9 Press the end turn button about five-to-ten times. Plagues come- but they also go. Lock down an infected place by not moving anybody into or out of it until the plague burns itself out. Time is the only way I have found to rid oneself of plague. |||||||||||||||| A transplanted Viking, born a millennium too late. ||||||||||||||||| |||||||||||||||| Too many Awards to list in Signature, sorry lords..||||||||||||||||| |||||||||||||||| Listed on my page for your convenience and envy.||||||||||||||||| Somewhere over the EXCO Rainbow Master Skald, Order of the Silver Quill, Guild of the Skalds Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII |
posted 16 February 2010 04:57 EDT (US) 2 / 9 Reducing the population and thus the squalor using 'add_population -nnnn' can be a great help indirectly, but there is nowhere recorded a cheat that will do it directly. And when your characters get the plague, there's nothing you can do about it (unless they are a spy, in which case infiltrate an enemy settlement to infect them too. ) |
posted 16 February 2010 05:16 EDT (US) 3 / 9 The only type of plague you can do anything about is a historical one, like that plague which automatically hits Thessalonica in the early 250's BC, right at the very point where you don't need it as you want to be making phalanx pikemen every turn. You can edit the, I think it's descr_events file, and switch off any historical disasters you want. They'll still be announced in the game, but you won't suffer the plague for it. |
posted 16 February 2010 12:45 EDT (US) 4 / 9 I could care less if a city has it, I just hate losing a 6 star. |
posted 25 February 2010 19:13 EDT (US) 5 / 9 Not sure if this works yet. Open the following directory (depending on your OS): C:Program Files (x86)ActivisionRome - Total WarDataworldmapsbase Open 'descr_disasters' Edit the following so that everything is set to '0' event plague frequency 0 winter false summer false min_scale 0 max_scale 0 I have not tried to delete the entry. That may work too. This is the only directory where i've found this info. [This message has been edited by nander491 (edited 02-25-2010 @ 10:54 PM).] |
Call Of Warhammer
posted 26 February 2010 05:47 EDT (US) 6 / 9 First make back-up file |
posted 26 February 2010 05:55 EDT (US) 7 / 9 Always good advice! |||||||||||||||| A transplanted Viking, born a millennium too late. ||||||||||||||||| |||||||||||||||| Too many Awards to list in Signature, sorry lords..||||||||||||||||| |||||||||||||||| Listed on my page for your convenience and envy.||||||||||||||||| Somewhere over the EXCO Rainbow Master Skald, Order of the Silver Quill, Guild of the Skalds Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII |
Rome 2 Medieval Mod
posted 26 February 2010 17:21 EDT (US) 8 / 9 The character just outlasted his plague so I am not in the predicament anymore (he was young enough I guess to be healthy) But I'm not gonna change any files.. |
posted 27 February 2010 07:42 EDT (US) 9 / 9 A sound decision! Once you start down the path of modding, there's no way back. I have a still unfinished really pretty minor mod that I started months back and still isn't finished.. |
Total War Heaven » Forums » Rome: Total War Discussion » Console Command: Remove Plague? | Top |
Steam Workshop and How to Make Mods
Steam Workshop
The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game.
Lanc ip address. Angry IP Scanner. Despite being deceptively simple Angry IP Scanner does exactly what one would.
Best Rome 2 Medieval Mod
You can browse the Workshop for mods you would like to have in your game and subscribe to them. The tags can be used to filter for mods of different types, so if you just want to find mods that add new units, the Units tag is the one for you.
Mod Manager
Once you have subscribed to items in the Workshop, when you next load up the game you can see these mods by clicking on the Mod Manager button in the launcher.
This will show all the Workshop items you are subscribed to and the download progress of them. You can also choose which mods you want active via the checkboxes for each one. So you can subscribe to more mods than you want active at any one time and you can have them downloaded on your computer and ready to go whenever you want them to have an effect in-game.
You can also upload mods to Steam Workshop from the Mod Manager, but that will be covered later. First there is information on how to make a mod.
Creating a Mod
For now community made tools are required to create mods. There are already many great tools and tutorials out there, below is a list of them that will get you started.
- Warscape Modding Primer– A good beginners guide to modding Rome II.
- Pack File Manager – The main community tool, this can open pack files, create new ones and edit database tables
- Rome 2 Editor – A tool designed for dealing with large amounts of data in the database.
- How to create a mod pack in 5 easy steps with Pack File Manager – A great guide on how to create a mod pack, the crucial element of any Workshop mod.
- How to make a custom unit with Pack File Manager – Another useful tutorial this time focused on adding units.
- Tools, Tutorials and Resources – A list of all tools and tutorials for Rome II modding.
Rome Total War 2 Mod
Uploading a Mod to Steam Workshop
Now you have made a mod, uploading it to Steam Workshop is a simple process.
Make sure your mod pack has a unique name so it will not conflict with other mods, and that it is located in your Rome II data folder along with an image for your mod. This should be a 256x256 png image with the same name as your mod pack. If you do not have this image you will get an error message on trying to upload.
Run the game and go to the Mod Manager. You should see a new entry there with the name of your mod pack along with an upload button. Clicking it will prompt you to select which tag you want for your mod. The tags are:
- Graphical
- UI
- Overhaul
- Battle
- Campaign
- Units
- Compliation
- Maps
Pick the one that is most relevant.
Rome 2 Medieval Mod
Once your mod has been uploaded you will be taken to the Steam Workshop page for it where you can edit its title, description and upload additional images/videos to help promote it. Save the details and it will be available for everyone who owns Rome II to subscribe to and use themselves in their games.
Total War Rome 2 Medieval Mod
Retrieved from ‘https://wiki.totalwar.com/index.php?title=Steam_Workshop_and_How_to_Make_Mods&oldid=7758’